RYAN LEUNG

MECHATRONICS ENGINEERING COMPUTER ENGINEERING AI and VIRTUAL REALITY

PORTFOLIO

RYAN LEUNG

AI, VIRTUAL REALITY, MECHATRONICS ENGINEERING and COMPUTER ENGINEERING

RYAN

I am constantly working hard to learn as much as possible about my passions – AI (Artificial Intelligence), Virtual Reality, Mechatronics Engineering and Computer Engineering. Building on my film industry work experience with extensive, in-depth software development experience, I have worked collaboratively in fast-paced environments and I am constantly challenging myself to learn more. Being pro-active, ambitious, organized, and having excellent time management and communication skills, I have upheld a high standard of performance in my academics and in my work life.

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Work Experience

Presently, I am working as a Development Coordinator with MX MOVIES, helping them to design purpose-built movie studio projects from the design/development phase through to the construction phase implemented with the latest film industry technology — Industrial Light & Magic’s (ILM) StageCraft technology, which uses giant 20-foot-tall LED video screens to create fully digital environments as in-camera sets and backdrops. Star Wars’ The Mandalorian, a Disney+ exclusive, is the first-ever live-action Star Wars television series in the history of the franchise and is also the first production of the property that uses Epic Games’ Unreal Engine. Disney used Epic Games’ Unreal Engine to render real-time sets in The Mandalorian TV show.  The Mandalorian set had LED video walls used to provide “in-camera composites.” The SFX team projected pre-rendered content like environments on the LED walls, which served as dynamic green screens of sorts. ILM worked with Epic Games’ Unreal Engine to build these purely digital environments which were then projected around the actors and physical set elements (like spaceship parts or speeder bikes) to create the finished project. As part of that effect, those LED screens are actually then shot on camera for a seamless effect that replicates location shooting without the costs. (The 3D environments are specifically lit and rendered from the perspective of the camera to accomplish that.)

I am able to work remotely part time while I attend high school and later university. I will probably pause my internship while I attend university fulltime. MX MOVIES has confirmed that I am welcome to return to working for the company anytime.

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Work Experience

Presently, I am working as a Development Coordinator with MX MOVIES, helping them to design purpose-built movie studio projects from the design/development phase through to the construction phase implemented with the latest film industry technology — Industrial Light & Magic’s (ILM) StageCraft technology, which uses giant 20-foot-tall LED video screens to create fully digital environments as in-camera sets and backdrops. Star Wars’ The Mandalorian, a Disney+ exclusive, is the first-ever live-action Star Wars television series in the history of the franchise and is also the first production of the property that uses Epic Games’ Unreal Engine. Disney used Epic Games’ Unreal Engine to render real-time sets in The Mandalorian TV show.  The Mandalorian set had LED video walls used to provide “in-camera composites.” The SFX team projected pre-rendered content like environments on the LED walls, which served as dynamic green screens of sorts. ILM worked with Epic Games’ Unreal Engine to build these purely digital environments which were then projected around the actors and physical set elements (like spaceship parts or speeder bikes) to create the finished project. As part of that effect, those LED screens are actually then shot on camera for a seamless effect that replicates location shooting without the costs. (The 3D environments are specifically lit and rendered from the perspective of the camera to accomplish that.)

I am able to work remotely part time while I attend high school and later university. I will probably pause my internship while I attend university fulltime. MX MOVIES has confirmed that I am welcome to return to working for the company anytime.

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Extracurricular Activities

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Volunteer Work

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Work Experience

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Non-Profit Foundation

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“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

Antoine de Saint-Exupery

WORK EXPERIENCE

Developing my technology, virtual reality and AI skills in the film industry and during my internship at MX MOVIES. Working in the film industry has made me more interested in AI and how many industries will incorporate AI into its workplace in the future.

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The RYAN BEAR Foundation

The RYAN BEAR Foundation was established in 2010 during the 2010 Winter Olympics in Vancouver, British Columbia, Canada to help children. We all need help in different ways, and helping others has been an important part of my life since I was a child.

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WORK EXPERIENCE

Developing my technology, virtual reality and AI skills in the film industry and during my internship at MX MOVIES. Working in the film industry made me more interested in AI and how many industries will incorporate AI into its workplace in the future.

READ MORE

The RYAN BEAR Foundation

The RYAN BEAR Foundation was established in 2010 during the 2010 Winter Olympics in Vancouver, British Columbia, Canada to help children. We all need help in different ways, and helping others has been an important part of my life since I was a child.

READ MORE

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

Antoine de Saint-Exupery

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